By Robert C. Martin, Micah Martin

ISBN-10: 0131857258

ISBN-13: 9780131857254

With the award-winning publication Agile software program improvement: rules, styles, and Practices, Robert C. Martin helped carry Agile ideas to tens of hundreds of thousands of Java and C++ programmers. Now .NET programmers have a definitive advisor to agile equipment with this thoroughly up-to-date quantity from Robert C. Martin and Micah Martin, Agile ideas, styles, and Practices in C#.

This booklet offers a sequence of case reviews illustrating the basics of Agile improvement and Agile layout, and strikes quick from UML versions to actual C# code. The introductory chapters lay out the fundamentals of the agile move, whereas the later chapters exhibit confirmed suggestions in motion. The ebook comprises many resource code examples which are additionally to be had for obtain from the authors’ internet site.

Readers will come clear of this publication understanding
* Agile rules, and the fourteen practices of maximum Programming
* Spiking, splitting, speed, and making plans iterations and releases
* Test-driven improvement, test-first layout, and attractiveness testing
* Refactoring with unit testing
* Pair programming
* Agile layout and layout smells
* The 5 kinds of UML diagrams and the way to take advantage of them effectively
* Object-oriented package deal layout and layout patterns
* the way to positioned it all jointly for a real-world project

Whether you're a C# programmer or a visible easy or Java programmer studying C#, a software program improvement supervisor, or a enterprise analyst, Agile ideas, styles, and Practices in C# is the 1st e-book you want to learn to appreciate agile software program and the way it applies to programming within the .NET Framework.

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Extra info for Agile Principles, Patterns, and Practices in C#

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They do not make messes and then tell themselves that they'll clean them up when they have more time. They clean any messes as they are made. 10. Simplicitythe art of maximizing the amount of work not doneis essential. Agile teams do not try to build the grand system in the sky. Rather, they always take the simplest path that is consistent with their goals. They don't put a lot of importance on anticipating tomorrow's problems; nor do they try to defend against all of them today. Rather, they do the simplest and highest quality work today, confident that it will be easy to change if and when tomorrow's problems arise.

These MOCK OBJECTs are queried by the PayrollTest object to see whether the Payroll object managed them correctly. Listing 4-2 shows the intent of the test. It creates the appropriate MOCK OBJECTs, passes them to the Payroll object, tells the Payroll object to pay all the employees, and then asks the MOCK OBJECTs to verify that all the checks were written correctly and that all the payments were posted correctly. Of course, this test is simply checking that Payroll called all the right functions with all the right data.

When these two charts are kept on the wall of the project room, anybody can look them over and tell within seconds what the status of the project is. They can tell when the next major milestone will be met and to what degree the scope and estimates are creeping. These two charts are the true bottom line for XP and all the agile methods. In the end, it's all about generating reliable management information. Conclusion From iteration to iteration and release to release, the project falls into a predictable and comfortable rhythm.

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Agile Principles, Patterns, and Practices in C# by Robert C. Martin, Micah Martin


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